http://devmag.org.za/2009/04/13/basic-collision-detection-in-2d-part-1/
I am experimenting with the Zelle graphics module. I coded up a little program that has colored balls bouncing around the screen. They bounce off the walls but happily ignore each other. I would like to implement some kind of primitive collision detection so that they bounce off each other.
Siri, remind me to work on this.
Edit:
I am amazed bordering on stupification that I was able to implement a crude version of collision detection. Let's be honest, this is not a serious physics engine, but the balls do bounce off each other, which is all I really wanted.
Friday, March 18, 2016
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