I have been reading a lot of rules lately. A LOT of rules.
I have arrived at the conclusion that I should just write my own, picking and choosing from the various rulesets until I get what I want.
Consider the following attributes for melee combat:
Agility - used for dodge
Constitution - used for hit points
Dexterity - used for to hit and parry
Strength - used for damage
Toughness - used to shake off hits that would otherwise reduce hit points
Yes, I could combine agility and dexterity into one stat, but in this case, I think more variability is better.
Similarly for combining constitution and toughness into one stat.
Consider the following attributes for magic:
Intelligence for sorcery
Spirit for magic defense
Wisdom for shaman magic
Obviously will need a lot of testing.
Sunday, March 27, 2016
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