I am experimenting with a deck of governor cards. Shuffle the deck. Draw 3 cards. Choose one as the system governor, shuffle the other two back into the deck.
Some of the possible choices:
explorer (increases chance for find by system scouts)
trader (increases trade revenue for system)
industrialist (increases factory production in system)
research scientist (increases tech research by labs in system)
field marshall (trains extra ground troops each turn)
diplomat (increases gains from system diplomacy)
miner (increases output of mines in system)
agriculturist (increases food production in system)
archbishop (increases production and research at temples)
archmage (increases production and research at wizard towers)
admiral (produces extra system fleet unit each turn)
terraformer (bonus to terraforming in system)
medical doctor (bonus to population growth rate)
economist (can squeeze more credits out of the system economy)
archeologist (extra digs on previously explored ruins)
inquisitor (protects system from cultists)
efficiency expert (reduces waste)
Note: The game is a 4x set in space, but the theme is a hybrid of fantasy and science fiction, with the emphasis on FICTION.
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